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| Closed for business |
| By special contributor henderson101 on 2012-07-24 23:42:53 |
| "I read earlier this week about a developer who made their Android version free after the $1 game was extensively pirated. Stories like this come as no surprise, but the industry press rarely deals with the core problem - and nor does Google. [...] Whilst the aforementioned story about the Android game didn't surprise me, it did horrify me. Android is designed to be difficult to make money from, and the core issue is that it's open - with the corrosive mentality that surrounds such openness." |
| open = piracy? really? |
| By jabbotts on 2012-07-25 17:58:34 |
| haven't taken a look at the games market with it's 99.999% closed source software and staggering copyright infringement claims? |
| RE[4]: No lost sales |
| By Fergy on 2012-07-25 18:03:33 |
|
> Android piracy is a real problem http://gamepolitics.com/2011/10/... As with pc gaming it has become the norm. Most people playing the games aren't paying for them. If piracy is as bad on android as on pc they have nothing to worry about. I stopped buying games when I felt I was being taken advantage of. 60 euro, forcing me to have the dvd in the player, just bad games that are barely worth 5 euros. Now with steam where I barely have to do anything to get a good game at 5-20 euro that is automatically installed and kept up2date. I don't even bother anymore to pirate. It is not worth my hassle. |
| RE: I live in a different world |
| By kenji on 2012-07-25 18:04:00 |
|
When given the option of paying or not paying, most will choose to not pay, especially when the moral argument is weak. I say that because the low cost of most applications (say $1 to $5) and it is hard to argue that pirating that cheap application has a real impact on the developer (starving their children, etc). Flawed logic as it is, this is how the modern person thinks, unfortunately. Morality is not a collective, it is individual. A pirate only thinks of their actions (if at all), not the cumulative effect of multiple pirates. |
| RE: Non sense. |
| By Beta on 2012-07-25 18:32:18 |
|
> versions were due to: - no trial version. - 15min to try a paid app is not enough for a game - Google wallet is not available everywhere - too low price tag: 0.99$ translate as poor value app in the user mind. And poor value translates as wont pay for that. - in‐app payments for everything. - boring gameplay. - seemingly arbitrary aiming, headshots from misses, and misses from headshots. I bought it, think its an ok game. Not perturbed by the change in price, though if it had been twice the price without in‐app payments I’m sure it would have sold well ‐ most negative comments on the store are from that. Ignoring the article linked here, such a troll post… Android needs more penetration before it gets purchasing parity, but that requires more of an explanation than this article deserves. |
| RE[2]: Comment by Radio |
| By Radio on 2012-07-25 18:56:33 |
|
It is not a different issue. I have submitted a news item for OSNews that explains exactly why. Have a look: http://appcubby.com/blog/the-spa... developpers are not able to make money on a closed platform either. Note the advice: "if you make a game, make it free-to-play". In Apple's closed app store! Puts a whole new dimension to Dead Trigger's decision to go free on Android "because of piracy", they say. |
| RE[3]: Comment - just say'n |
| By jabbotts on 2012-07-25 19:12:11 |
|
'they are assholes for infringing copyright on $1 software programs but I'm ok because I only infringe copyright on $1 music tracks.' hm.... Not a judgement on your copying music, just questioning why the distinction given the equal pricing. |
| RE[2]: Openness and Piracy, I don't see where the match up. |
| By JAlexoid on 2012-07-25 22:22:39 |
|
> There's no high quality apps because developers can't monetize them easily on Android. And you assume it's easier to do that on iOS? It's no longer 2009, you know. Monetization is not easy on both platforms. |
| RE[2]: Openness and Piracy, I don't see where the match up. |
| By JAlexoid on 2012-07-25 22:25:24 |
|
> Fragmentation is a big issue. It's not a "big" issue. It's an issue, but not a big one. It's bigger than on iOS, but still nothing to go crazy about. |
| RE[5]: No lost sales |
| By ze_jerkface on 2012-07-26 03:36:33 |
|
> Weird I don't know a single PC gamer that pirates now, because of steam. Hmmmmmmm, that's nice. http://torrentfreak.com/top-10-m... Keep in mind that the pc version of Crysis 2 sold the worst. |
| RE[4]: Comment - just say'n |
| By pandronic on 2012-07-26 05:28:41 |
| I don't know, maybe I'm also an asshole by somebody else's standards. I just make a distinction on whether you can afford the things you pirate or not ... In my book, if you can afford them and you still pirate them, then you're an asshole. |
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