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'Valve: Linux more viable than Windows 8 for gaming'
By Thom Holwerda on 2012-10-29 23:34:02
I'm not 100% sure this is actually word-for-word, but alas. "In a presentation at Ubuntu Developer Summit currently going on in Denmark, Drew Bliss from Valve said that Linux is more viable than Windows 8 for gaming. Windows 8 ships with its own app store and it is moving away from an open platform model." I feel like a broken record by now but here we go again: keep an eye on Valve, even if you're not into games. This is the company pushing NVIDIA and AMD to improve their Linux support, with enough clout and name to actually get stuff done. Valve doesn't mess around.
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I'm not a agmer, but
By darknexus on 2012-10-30 00:00:54
I am absolutely keeping my eye in Valve. In addition to the video bit, this will hopefully also force a massive audio improvement on Linux. Gaming needs low-latency playback for it to work and VOIP, which traditionally accompanies gaming, needs a decent recording latency. Linux's current audio situation, what with Pulseaudio and the rest of that multi-layered mess, is a far cry from this. Valve will, hopefully, be a driving force to improve it.
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RE: I'm not a agmer, but
By intangible on 2012-10-30 00:04:14
Pulseaudio is actually a pretty great infrastructure and for those who need super low-latency there is JACK.

It got a bad name because Ubuntu, as they often do, crammed it in too early and pretty heavily misconfigured for a lot of people's hardware at first; Switching from pure Alsa to pulseaudio also didn't seem to go smoothly for people.

I'm somewhat worried they'll do the same with Wayland; it sounds like they're looking to cram it in sooner than common drivers are ready for it... It's a better infrastructure design too, but yeah :-/
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It's a Valve's game
By ndrw on 2012-10-30 00:18:12
against Microsoft and Windows 8. They are simply worried people can switch to the app store and Microsoft will eat their lunch.

Valve's best bet is to support older versions of Windows (MS has to push Windows 8 no matter what and app store is one of its killer features). This means Valve will be OK as long as there is a market for older versions of Windows.

I don't think they are seriously expecting a large part of Windows gamers to move to Linux (although, no doubt, they wouldn't mind such scenario). It is just their way of slowing down the migration to Windows 8 and the MS app store.

This is still a good news for Linux users. Along the way there might be some goodies for them to pick up: more games, lower prices, better drivers.
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Depends on your definition of "viable"
By WereCatf on 2012-10-30 00:35:29
I do realize that Gabe Newell is worried about Microsoft pushing for their Windows Store and thereby possibly making Steam less relevant/attractive to customers and therefore Valve has to try to bolster their presence. Trying to make Windows 8 sound less attractive and downplaying its importance and usability in the media is a common PR-tactic employed by thousands of other companies, too.

However, how does one define "viable" in this case? It doesn't seem like Gabe is even trying to do that, except going on a tangent about Windows 8 being less of "an open platform." As far as I know there is absolutely nothing in Windows 8 that prevents you from running all the same apps and games you already run, nor anything to stop you from developing those, so I do not see how it is less of an open platform. Windows Store is not Windows and therefore complaining about it being closed is misguided in this context. Also, I have not heard of side-loading Metro-applications/games being restricted, either, except on Windows RT -- and we're obviously not talking about that here. So, what exactly is it about Windows 8 that makes it less of a viable gaming platform or a platform to target games for? Why was Windows 7 seemingly good enough, what with Gabe never complaining about it?

From an end-user's point of view how is Linux more viable a gaming platform when you take into account the facts that a lot of gaming-oriented devices only support Windows, most PC-games are only for Windows, there is no stereoscopic 3D - support under Linux and so on? All I see is a lot of complications and misbehaving or missing features. For a developer Linux is a viable platform, yes, but then again it has always been that. I mean, Linux is a great OS, but let's keep things based on reality.

Personally I welcome Steam on Linux wholeheartedly and I hope Valve will find it commercially viable -- everyone will be better off that way, but Linux simply does not work for me for gaming; I want to keep my stereoscopic 3D and surround sound, plus I want to play the games I have already bought.
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RE[2]: I'm not a agmer, but
By darknexus on 2012-10-30 00:49:44
> Pulseaudio is actually a pretty great infrastructure and for those who need super low-latency there is JACK.
Unfortunately, no amount of great infrastructure can compensate for the fact that the underlying drivers, ALSA, are crap. MOst cards aren't supported fully, drivers have their own latency factors, Dmix (which can come into the picture even when you don't want it to) has bad delays, there is little to no surround sound support in most drivers (so it doesn't matter if Pulseaudio has surround APIs). In addition, jack and pulse conflict unless you set them up just right, and that is not something the average user will know how or wish to do. Neither audio add-on can compensate for the fact that the underlying driver system can't exercise the full potential of your audio hardware. You can build a brick house, but if you build it on a wood foundation, don't be surprised when it collapses.
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Interesting
By Saladar on 2012-10-30 00:57:17
Might we see a ValveOS in the coming years?
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RE: Interesting
By WereCatf on 2012-10-30 00:59:40
> Might we see a ValveOS in the coming years?

I wouldn't be surprised, but I am guessing it will depend on Steam's Linux-version's success -- if it isn't successful it's unlikely ValveOS will make an appearance, either.
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RE: Depends on your definition of "viable"
By galvanash on 2012-10-30 01:23:03
> I do realize that Gabe Newell is worried about Microsoft pushing for their Windows Store and thereby possibly making Steam less relevant/attractive to customers and therefore Valve has to try to bolster their presence.

Of course he is - but just because he has an agenda doesn't make what he is saying wrong...

> Windows Store is not Windows and therefore complaining about it being closed is misguided in this context.

1. Microsoft has publicly and repeatedly proclaimed "the future is metro" to their developers every chance they get.

2. Metro apps can only be distributed legally through the Windows Store (enterprise deployment not withstanding).

3. Windows Store has many arbitrary limitations, the big one being no apps with a content rating above PEGI 16 are allowed. Note that it doesn't say they must be marked as adult, they are not allowed.

4. The vast majority of games that actually make money on Steam have a rating above PEGI 16.

I like Windows 8, and I like Metro. But I don't like Microsoft's policy here at all. They are making it virtually impossible to distribute modern games targeting Metro at this point. Sure, you can still do games targeting win32, but if "the future is metro"...

Just saying the best time to get pissed off about this is before it has time to establish itself. On top of that, Im sure Valve has already tried to convince Microsoft to pursue a different path - the fact that they are ready to jump ship and move to Linux doesn't give me any confidence that Microsoft is going to back down on this...

In short, there is nothing (imo) wrong with app stores in general. There IS something very wrong when the vendor of the OS that apps run on is running the app store... The rage over what the guys in Cupertino did with iOS is nothing but a mild hum - they didn't take something away from their users in order to give them the app store... On Windows the situation is strikingly different - users know the freedom they are potentially giving up.

Even the smell of developers possibly losing the ability to self distribute in the future is going to generate a shit storm, and soon. It has all been theory up to now - as soon as Microsoft applies even a single limitation on win32 apps (and they likely will) the uproar will be chaotic.

> Also, I have not heard of side-loading Metro-applications/games being restricted

Yes it is. You can only sideload using one of two methods - you either need an enterprise deployment allowing you to sign the apps with your domain controller, or you need a special "side-loading enabled" product activation key. You also cannot, under either scenario, sideload an app that was acquired through the Windows Store.

Even if you have a side-load activation key, you can only side-load apps that are signed with a key you trust - meaning you can only side-load things you wrote. It is not a viable method for app distribution because the apps must be signed, and if they are not signed by your key you can't load them...

http://technet.microsoft.com/en-...

This effectively means that sideloading of metro apps is an enterprise only feature at worst and a geek only feature at best (assuming a way to get such side-load key becomes apparent). Normal consumers simply cannot side-load metro apps at all.

> but Linux simply does not work for me for gaming; I want to keep my stereoscopic 3D and surround sound, plus I want to play the games I have already bought.

That may not be true if your favorite company releases a new version of your favorite game, and it doesn't run on Windows anymore... That is not a joke either - that is a very serious possibility. We are not taking about companies like Zynga - I mean real game companies like Blizzard, Valve, Bethesda, Id, etc.

If it comes down to the choice of making the next Skyrim for Linux or being forced to make the next Fruit Ninja for Windows because of Microsoft's Store policies... Well I for one would wager that alot of the guys at those companies will go their own way.

Im not some hysterical "omg the sky is falling" type, I am very pragmatic. There is a real possibility that Microsoft will make promises to leave win32 alone and not rock the boat for game developers - but they have not made that promise yet. They also may modify their store policies to make it more friendly to game developers.

The point is they wont do either of those things without a whole lot of people doing a whole lot of screaming about it. Pretending everything is fine and "trusting" Microsoft is just going to get us another walled garden platform like iOS. If you are a gamer, and you are ok with that, you are seriously missing the forest through the trees...

Edited 2012-10-30 01:32 UTC
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Simple
By Lava_Croft on 2012-10-30 01:43:37
It's a simple case of Valve's monopoly being threatened by Microsoft. Hence Valve starts to cry about Windows8.
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RE[2]: Depends on your definition of "viable"
By WereCatf on 2012-10-30 01:48:55
> Of course he is - but just because he has an agenda doesn't make what he is saying wrong...

Indeed, and I never claimed that. I'm just saying that he has more on his heart than just end-users' happiness.

> 1. Microsoft has publicly and repeatedly proclaimed "the future is metro" to their developers every chance they get.

2. Metro apps can only be distributed legally through the Windows Store (enterprise deployment not withstanding).


And yet, neither of those stop Steam from working as it does already, which is exactly what I was saying: Steam works, and will continue to work, as-is just fine. The future is the future and yes, Microsoft is pushing for Metro, but right now it is NOT a requirement and therefore there is absolutely no functional difference between Steam on Windows 7 and Steam on Windows 8. In other words Windows 8 is no more or less viable than Windows 7. The next Windows-version will probably be, but it is misguided to say this one is.

> 3. Windows Store has many arbitrary limitations, the big one being no apps with a content rating above PEGI 16 are allowed. Note that it doesn't say they must be marked as adult, they are not allowed.

Incorrect: http://arstechnica.com/gaming/20... In other words Microsoft does allow PEGI-18 to enter the store, now. Also, as I said above, this limitation is only relevant if Steam were to become a Metro-app.

> I like Windows 8, and I like Metro.

I don't.

> Yes it is. You can only sideload using one of two methods

I stand corrected.

> That may not be true if your favorite company releases a new version of your favorite game, and it doesn't run on Windows anymore... That is not a joke either - that is a very serious possibility.

A new version of a game that I already own? Why would that affect me? A sequel or a prequel would be a separate game, and if that didn't work on the OS I use I obviously wouldn't buy it.

> Pretending everything is fine and "trusting" Microsoft is just going to get us another walled garden platform like iOS. If you are a gamer, and you are ok with that, you are seriously missing the forest through the trees...

You're misunderstanding everything I said. I am merely saying Windows 8 is not any worse or better for gaming than Windows 7 is and claiming otherwise is silly. The next Windows - version, whatever it will be, possibly will be worse, but then the complaints should be about the future direction.

It's like a company producing bricks and the company announcing plans to move to glass bricks: the planned direction is a silly one, but the bricks you have now fill your needs just as well as any former bricks. You can complain "I don't like your direction and therefore the bricks I have now -- even though they're just as good for what I do as any former ones -- are bad and I'm going to throw a tantrum over them instead of your planned direction," or you can just forgo trying to make the current ones look bad and concentrate on complaining about the plans themselves.
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