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| Timothy Miller, Michael Dexter: OGD1s Almost Here |
| By Jordan Spencer Cunningham on 2010-06-23 06:23:08 |
| It's been a while since any of us have seen head or tail of the Open Graphics Project, but they haven't been just sitting around twiddling thumbs. Enjoy an in-depth interview between OSNews and Timothy Miller, the founder of the Open Graphics Project and the main man behind the drive that keeps it going, and Michael Dexter, Program Director at Linux Fund and a key player in Linux Fund's partnership with the OGP. Though it's been some time since there has been much public action, much of the work that the OGP has been putting into the OGD1 is finally coming to fruition.
Linux Fund has raised money to build an initial ten OGD1s for open source developers. Their fund-raising has exceeded the initial fundraising goal of $5000; does this mean that additional cards will be produced? Our initial estimate of $5000 was based on a combination of hope and
assumptions. Our original estimates were based on a 100-board production run. However, there are costs that remain
fixed when you scale down the quantities, more than we had anticipated.
Fortunately, the nearly $8,500 we have raised has allowed us to go
ahead with a production run of 25 boards and Linux Fund has loaned the
effort the additional funds needed to complete it. We are counting on
selling at least 10 boards to break even and will have them available
for purchase when the first boards are available to volunteer
developers.
Can you please give us an estimate of your progress thus far?
Besides the physical hardware, being build and undergoing testing and flashing, we have a sizable library of logic blocks (hardware vendors sometimes call these "IP blocks") that we've developed. This includes things like controllers for PCI, DDR memory, SPI PROMs, video, and even a simple MIPS-like microcontroller. Using those, we've developed working VGA emulation for OGD1. VGA isn't trivial since it requires a text mode where characters are rendered into pixels on the fly as they're being scanned out to the monitor. Instead of implementing that directly, we use our microcontroller (named HQ) to convert VGA text into pixels in the background, continuously scanning and reconverting the text buffer. This approach was much less invasive than hacking our video controller, and we were going to require a microcontroller anyhow to support DMA (at a future date). This also required a VGA BIOS. All of this can be found in the Open Graphics Subversion repository. The svn head of the firmware needs some additional work to make it
ready for release, and we could use some help with that. Meanwhile, we
have a slightly older release that
does work, which we will be programming into the shipping boards. It is important these cards get
into the hands of active developers.
What will happen to a card if its developer withdraws from the project?
All of the 25 boards we produced need to be tested for manufacturing defects and overall serviceability. Once they pass this testing, FPGA and BIOS PROMs will be flashed with with the latest working firmware. We hope to have the first few boards tested and ready for delivery by OSCON. You've put out a call for developers, but do you have a date that you're looking at for an official launch of sorts? Any shindigs planned (virtual or real)? How soon will the developers and the purchasers have their boards? We don't have any firm dates yet and we are patiently waiting for the first batch of tested and flashed boards. This whole project has been an exercise in patience given the nature of hardware. Unlike software, you can't just tar it up and e-mail to the team. If we have boards by OSCON, we will definitely raise a toast to the project! Are you hoping to build more OGD1 boards after these initial 25? How soon do you think this could be accomplished-- or what needs to happen before this can be accomplished? We would love to build more boards if the academic or private demand exists. A second run certainly wouldn't take as long as this first and it is largely a question of money. No one wanted to take any risks with this first run and we are fortunate that Linux Fund was willing to front the extra money we needed. It sounds like it's been a rough road for the Open Graphics Project to accomplish its goals; has it been harder than initially expected? What were/are some of the major roadblocks throughout the project? Given that the to-do list was always clear, it was more a question of frustration than difficulty. Speaking from Linux Fund's perspective, the first challenge was raising enough money to comfortably begin the manufacturing process and then minor component-availability issues. For one of the chips, the price in the US had gone from $5 to over $15 was officially unavailable during the fundraising process. We found ourselves nervously buying from an overseas vendor using a combination of Skype and PayPal. Luckily, we didn't end up with a box of expensive chopsticks. Aside from those challenges, our general dependence on volunteer help has led to a few delays given that we're competing with personal lives. We'd like to congratulate one project member on the birth of their daughter during the project! That said, everything they say about the challenges of hardware are true: it is a moving target thanks to component pricing and availability and the countless physical variables. We're still not out of the woods until we're sure that every surface-mounted pad is correctly soldered in place and that no other defects have emerged. In the big picture, while the OGD1 has relatively good longevity, any volunteer-driven open hardware project runs the risk of being obsolete before ever reaching production. In addition to Linux Fund and the selling of some of the OGD1 boards to create sources for funding, have you considered other community-funding routes such as Kickstarter.com? While we admire the PR that Kickstarter.com is receiving, we are concerned that they are neither a 501(c)(3) tax-deductible nonprofit nor rely on actual funds received. Linux Fund has operated its capital projects since 2008 and feels it has a better, albeit lesser-known model. How many people have really been at the core of the Open Graphics Project? Are there any people who especially stand out for their work and contribution? Howard Parkin and Andy Fong get most of the credit for the printed circuit board, with some help from various others along the way. Timothy Miller developed most of the FPGA logic. Petter Urkedal is primarily responsible for the HQ microcontroller, along with a lot of its programming. Mark Marshall is primarily responsible for the VGA BIOS code. Mark Marshall is the official maintainer of the FPGA code for the Lattice XP10. Patrick McNamara is the official maintainer of the FPGA code for the Xilinx Spartan III 4000. Howard Parkin, Mark Marshall, and Petter Urkedal did a vast amount of simulation and hardware testing and debugging all of the FPGA and BIOS code to get it to work to the point you see in this video. Is there any room for a newbie to contribute to this project? What would he/she have to learn to work on drivers or firmware? Is there an ODG1 101 to help people interested in the project but with a limited skill set? On the Open Graphics Project wiki, there are some Verilog tutorials we've written for people who would like to get started on learning how to design chips. Even for those who don't have hardware in their hands, a lot of FPGA work can be done just in simulation, and there is Free Verilog simulation software (e.g. Icarus Verilog). Plus there is a ton of software work to be done. Right now, we have a working BIOS and microcode for VGA text mode, but we'd like to improve it, adding things like VGA graphics mode. Finally, one of my dreams is to make the hardware equivalent of GCC. We really need a fully free chip design toolchain. Such a thing would lower the barrier to entry for those who want to design hardware, and it would also be a huge benefit to hardware vendors. FPGA vendors sink a lot of money into their synthesis tools. Most are pretty good, but they can also be very expensive. Developing a free toolchain would allow the hardware vendors to focus on hardware and give everyone Free and potentially better tools. I'd say that the cost of proprietary FPGA synthesis tools is the biggest barrier to entry for someone wanting to get into FPGA hacking. I have the background in both chip design and AI necessary to help design these tools, but we'd need a team of developers to complete the project. Developers Interested In Obtaining an OGD1
As stated at LinuxFund.org, "the goal of this developer program is two-fold: To guarantee solid open source operating system driver support and to stimulate innovative uses of this unique computing platform. Interested developers are invited to write ogd1@linuxfund.org with a description of their background, technical qualifications and how they would use an OGD1.
OGD1 boards must legally remain Linux Fund property to satisfy IRS requirements and developers must agree to return their board should they discontinue their work for whatever reason, allowing another developer to use the board. Both short-term and long-term projects are encouraged." |
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