|League of Legends' chat service architecture|
|By Thom Holwerda on 2015-10-07 20:19:32|
League of Legends players collectively send millions of messages every day. They're asking friends to duo-queue, suggesting a team comp on the champ select screen, and thanking opponents for a good game. On July 21st of this year (I picked a day at random), players forged 1.7 million new friendships in the game - that's a lot of love! And each time players send a message they trigger a number of operations on the back-end technology that powers Riot chat.
In the previous episode of this series on chat, I discussed the protocol we chose to communicate between client and server: XMPP (Extensible Messaging and Presence Protocol). Today I'll dive into the mechanisms in place on the server-side and the architecture of the infrastructure, and I’ll discuss the work we’ve done to ensure that our servers are scalable and robust. Like the last article, I hope it’ll be interesting to anyone building out chat features to a distributed client base.
- POSIX has become outdated - 2017-02-13
- Wine 2.0 released - 2017-01-26
- Making a game in PICO-8 - 2017-01-03
- Brainfuck: code that was designed to hurt - 2017-01-03
- More related articles