www. O S N E W S .com
News Features Interviews
BlogContact Editorials

Open-sourcing Chrome on iOS
By Thom Holwerda on 2017-02-01 00:50:40

Historically, the code for Chrome for iOS was kept separate from the rest of the Chromium project due to the additional complexity required for the platform. After years of careful refactoring, all of this code is rejoining Chromium and being moved into the open-source repository.

Due to constraints of the iOS platform, all browsers must be built on top of the WebKit rendering engine. For Chromium, this means supporting both WebKit as well as Blink, Chrome's rendering engine for other platforms. That created some extra complexities which we wanted to avoid placing in the Chromium code base.

There is no Chrome for iOS. It doesn't exist. Just because it has a Chrome-like UI doesn't mean it's Chrome. Chrome is the whole package - UI and engine. Without the engine, it's not Chrome. I understand Google wants to leverage the brand recognition, and I know I'm splitting hairs, but until Apple allows competing browser engines, iOS only has one browser, with a bunch of skins.

11  Comments - Printer friendly - Related stories
Recent related stories
- Google buys large part of HTC's smartphone team - 2017-09-21
- Google renames Fuchia's Magenta kernel to Zircon - 2017-09-15
- Google: it is time to return to not being evil - 2017-09-05
- Introducing Chrome Enterprise - 2017-08-22
- My $169 development Chromebook - 2017-07-28
- More related articles
 

Tell a friend
Your full name:
Your email address:
Your friend's email:
Anti-spam measure:
5+2=

News Features Interviews
BlogContact Editorials


WAP site - RSS feed
© OSNews LLC 1997-2007. All Rights Reserved.
The readers' comments are owned and a responsibility of whoever posted them.
Prefer the desktop version of OSNews?