|Finding a CPU design bug in the Xbox 360|
|By Thom Holwerda on 2018-01-08 13:29:28|
The recent reveal of Meltdown and Spectre reminded me of the time I found a related design bug in the Xbox 360 CPU - a newly added instruction whose mere existence was dangerous.
Back in 2005 I was the Xbox 360 CPU guy. I lived and breathed that chip. I still have a 30-cm CPU wafer on my wall, and a four-foot poster of the CPU’s layout. I spent so much time understanding how that CPU's pipelines worked that when I was asked to investigate some impossible crashes I was able to intuit how a design bug must be their cause. But first, some background...
- Steam's unclear pornography rules hurt small game developers - 2018-06-01
- Atari launches Indiegogo campaign for VCS, reveals its specs - 2018-05-30
- Game companies need to cut the crap: loot boxes are gambling - 2018-05-28
- Apple rejects Valve's Steam Link game streaming app - 2018-05-25
- More related articles