|Looking at Lumina Desktop 2.0|
|By Thom Holwerda, submitted by judgen on 2018-03-13 01:10:10|
With Lumina Desktop 2.0 we will finally achieve our long-term goal of turning Lumina into a complete, end-to-end management system for the graphical session and removing all the current runtime dependencies from Lumina 1.x (Fluxbox, xscreensaver, compton/xcompmgr). The functionality from those utilities is now provided by Lumina Desktop itself.
The entire graphical interface has been written in QML in order to fully-utilize hardware-based GPU acceleration with OpenGL while the backend logic and management systems are still written entirely in C++. This results in blazing fast performance on the backend systems (myriad multi-threaded C++ objects) as well as a smooth and responsive graphical interface with all the bells and whistles (drag and drop, compositing, shading, etc).
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