|What makes BeOS and Haiku unique|
|By Thom Holwerda on 2018-12-04 00:39:29|
A great article about a number of things that make Haiku (and BeOS) unique. There's a lot to cover here, so I'll just take a random sample to quote here:
Really, the first feature a new user will notice, before even noticing packages (which I covered first as they were new to the Beta) is the Be user interface. It manages to remain fundamentally true to itself, while also being quite powerful.
The BeOS user interface was one of my favourite user interfaces ever created. There was something unassuming, simple, and straightforward about it, and it always looked very appealing and attractive to me. The Haiku developers and designers have managed to modernize the visual aspects of the user interface very well, and thanks to their beautiful icons and light modernisations in every UI element in the operating system, it still looks really nice today.
I have enough experience in this industry to know that the odds of lots of application developers picking up Haiku to create useful applications re slim, at best, but I'm just going to ignore my own (justified) skepticism and keep hoping magic happens here.
On a related note, the latest Haiku monthly activity report is out, and details the work done since the release of the first beta.
- Haiku monthly activity report, September/October 2018 - 2018-11-01
- Haiku R1 beta 1 released - 2018-09-29
- Beta release nears for BeOS-inspired open source OS Haiku - 2018-09-07
- Haiku R1/beta1 is finally actually really close now - 2018-08-20
- More related articles